<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-665678822611927913</id><updated>2011-07-31T04:15:30.526-07:00</updated><category term='Work'/><category term='Jacksonville University'/><category term='FIEA'/><category term='Games'/><category term='Home'/><category term='Android'/><category term='/Rant'/><category term='Books'/><title type='text'>The Road to Producer</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://derrickbarra.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://derrickbarra.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Derrick Barra</name><uri>http://www.blogger.com/profile/13182245141688960976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_TFwP2XS_H7s/SmIlZyBf11I/AAAAAAAAAAM/DMSqHPbTkSI/S220/3087887727_c8c3ae7da5_m.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>16</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-665678822611927913.post-2229259123367022628</id><published>2010-05-10T10:17:00.000-07:00</published><updated>2010-05-10T21:45:32.723-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jacksonville University'/><title type='text'>Shark Park! is online.</title><content type='html'>&lt;p&gt;&lt;span class="full-image-block ssNonEditable"&gt;&lt;span&gt;&lt;img src="http://derrickbarra.squarespace.com/storage/thumbnails/3570224-6868039-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1273512559141" alt="" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="/sharkpark/"&gt;Click here to read.&lt;/a&gt;&lt;/p&gt;&lt;br/&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/665678822611927913-2229259123367022628?l=derrickbarra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://derrickbarra.blogspot.com/feeds/2229259123367022628/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://derrickbarra.blogspot.com/2010/05/shark-park-is-online.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default/2229259123367022628'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default/2229259123367022628'/><link rel='alternate' type='text/html' href='http://derrickbarra.blogspot.com/2010/05/shark-park-is-online.html' title='Shark Park! is online.'/><author><name>Derrick Barra</name><uri>http://www.blogger.com/profile/13182245141688960976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_TFwP2XS_H7s/SmIlZyBf11I/AAAAAAAAAAM/DMSqHPbTkSI/S220/3087887727_c8c3ae7da5_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-665678822611927913.post-3723855529368380547</id><published>2010-03-21T20:50:00.000-07:00</published><updated>2010-05-10T21:45:32.732-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Home'/><title type='text'>Gizmo is HUGE!</title><content type='html'>&lt;p&gt;&lt;span class="full-image-block ssNonEditable"&gt;&lt;span&gt;&lt;img src="http://derrickbarra.squarespace.com/storage/post-images/gizmoComparison.png?__SQUARESPACE_CACHEVERSION=1269229910762" alt="" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Well so much for having a small baby kitten that would be cute and sleep on my laptop. Now I've got a gigantic teenage cat that envelops my laptop and clogs up its fans.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Gizmo will be celebrating his first birthday on March 23, which in cat years means that he's officially reached adulthood. Good thing he's been neutered already, I'd hate to come home to a bunch of Gizmo's sleeping on my laptop.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br/&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/665678822611927913-3723855529368380547?l=derrickbarra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://derrickbarra.blogspot.com/feeds/3723855529368380547/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://derrickbarra.blogspot.com/2010/03/gizmo-is-huge.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default/3723855529368380547'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default/3723855529368380547'/><link rel='alternate' type='text/html' href='http://derrickbarra.blogspot.com/2010/03/gizmo-is-huge.html' title='Gizmo is HUGE!'/><author><name>Derrick Barra</name><uri>http://www.blogger.com/profile/13182245141688960976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_TFwP2XS_H7s/SmIlZyBf11I/AAAAAAAAAAM/DMSqHPbTkSI/S220/3087887727_c8c3ae7da5_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-665678822611927913.post-6875378316710719243</id><published>2010-03-21T20:24:00.000-07:00</published><updated>2010-05-10T21:45:32.753-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Home'/><title type='text'>Brand New Samsung Laptop!</title><content type='html'>&lt;p&gt;&lt;span class="full-image-block ssNonEditable"&gt;&lt;span&gt;&lt;img src="http://derrickbarra.squarespace.com/storage/post-images/samsung.png?__SQUARESPACE_CACHEVERSION=1269229266829" alt="" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;So a lot of you probably saw my tweet a few days ago about my laptop overheating, causing me to lose lots of work each time. Frustrating to be sure.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Well long story short I've successfully sold that old clunker for a brand spankin' new Samsung laptop, featuring the new Intel I5 processor and a middle of the road graphics device (Nvidia GeForce 310m). For those that don't speak nerd that means this babies bitchin' fast.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Some other neat features of this bad boy are a Blu-Ray drive and a HDMI port for video out (read: connecting to my HDTV for visual goodness). I've already got everything up and running on this laptop so I'm set for class on Monday.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Oh and I'm actually able to work on Maya animations and advanced Photoshop/Illustrator work with this guy, thank God! I was previously stuck to the art labs at Jacksonville University beforehand.&lt;/p&gt;&lt;br/&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/665678822611927913-6875378316710719243?l=derrickbarra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://derrickbarra.blogspot.com/feeds/6875378316710719243/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://derrickbarra.blogspot.com/2010/03/brand-new-samsung-laptop.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default/6875378316710719243'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default/6875378316710719243'/><link rel='alternate' type='text/html' href='http://derrickbarra.blogspot.com/2010/03/brand-new-samsung-laptop.html' title='Brand New Samsung Laptop!'/><author><name>Derrick Barra</name><uri>http://www.blogger.com/profile/13182245141688960976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_TFwP2XS_H7s/SmIlZyBf11I/AAAAAAAAAAM/DMSqHPbTkSI/S220/3087887727_c8c3ae7da5_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-665678822611927913.post-6859826215628993559</id><published>2010-03-15T20:20:00.000-07:00</published><updated>2010-05-10T21:45:32.762-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jacksonville University'/><title type='text'>Portal: Last Course Artwork</title><content type='html'>&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span class="full-image-block ssNonEditable"&gt;&lt;img src="http://derrickbarra.squarespace.com/storage/post-images/PortalLCLogo.png?__SQUARESPACE_CACHEVERSION=1269037705836" alt="" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;It's right about that time again, where I reveal the final results of one of the many&amp;nbsp;projects that I'm working on during my stay at Jacksonville University.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Most people reading this post will have played through a game from Valve Software called "Portal". But for the rest of you here its a very well received puzzle game that&amp;nbsp;secured universally high marks for its intriguing story, excellent puzzles, and funny dialogue. Portal won the 2007 game of the year&amp;nbsp;award from a few different media outlets and is one of my personal favorites.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;My task was to create a special edition boxset for Portal, and I had less than a month to do so. Not a lot of time for a lot of work.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&lt;a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fpost-images%2FPortalLCProjectOverview.png%3F__SQUARESPACE_CACHEVERSION%3D1268886059345',2500,2048);"&gt;&lt;img src="http://derrickbarra.squarespace.com/storage/thumbnails/3570224-6183882-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1268886059349" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 90%;"&gt;Overview of the&amp;nbsp;final product.&lt;br /&gt;&lt;em&gt;Click&amp;nbsp;the image to&amp;nbsp;view in full&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;The scope of the project was rather large for its time frame, luckily there were some pre-existing tools that fans had created (namely Photoshop brushes), but they were of average to poor quality overall and only proved useful in limited scenarios.&amp;nbsp;In the end almost everything was recreated in&amp;nbsp;Adobe Illustrator as a vector image and then colored in Photoshop.&amp;nbsp;The color scheme chosen for this project was based completely off of the "companion cube", an ally in the players quest to make it to the end of the Aperture Science test chambers the puzzle take place in.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;br /&gt;&lt;a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fpost-images%2FCubeTextureCollage.jpg%3F__SQUARESPACE_CACHEVERSION%3D1268886569357',2600,2600);"&gt;&lt;img src="http://derrickbarra.squarespace.com/storage/thumbnails/3570224-6183937-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1268886569361" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: 90%;"&gt;Multiple versions of the "Companion Cube" were created.&lt;br /&gt;&lt;em&gt;Click image to view full&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;span style="font-size: 90%;"&gt;&lt;em&gt;&lt;a href="/storage/post-images/V1_NoNotes.jpg"&gt;Companion Cube "3D Render" version&lt;/a&gt;&lt;br /&gt;&lt;a href="/storage/post-images/V2_NoNotes.jpg"&gt;Companion Cube "Papercraft" version&lt;/a&gt;&lt;br /&gt;&lt;a href="/storage/post-images/V3_NoNotes.jpg"&gt;Companion Cube "Fuzzy Dice" version&lt;/a&gt;&lt;br /&gt;&lt;a href="/storage/post-images/V3ALT_NoNotes.jpg"&gt;Companion Cube "Fuzzy Cube" version&lt;/a&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span class="thumbnail-image-block ssNonEditable"&gt;&lt;a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fpost-images%2FV3ALT_Top.jpg%3F__SQUARESPACE_CACHEVERSION%3D1268887876693',2563,2539);"&gt;&amp;nbsp;&lt;span class="full-image-block ssNonEditable"&gt;&lt;img style="width: 200px;" src="http://derrickbarra.squarespace.com/storage/post-images/V3ALT_NoNotes.jpg?__SQUARESPACE_CACHEVERSION=1268887909765" alt="" /&gt;&lt;/span&gt;&lt;img src="http://derrickbarra.squarespace.com/storage/thumbnails/3570224-6184092-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1268887876696" alt="" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size: 90%;"&gt;ABOVE: The "sides" of the cube&lt;br /&gt;&lt;em&gt;Click each side to view full images&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;The actual physical product varies slightly from the target preview you see above, for one I don't have access to any materials besides what I can find at my local Michaels/Hobby Lobby. I did manage to grab some blurry camera shots of the physical version on my camera before turning it in.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&amp;nbsp;&lt;img src="http://derrickbarra.squarespace.com/storage/post-images/PortalLCCube1.jpg?__SQUARESPACE_CACHEVERSION=1268887695094" alt="" /&gt;&amp;nbsp;&lt;img src="http://derrickbarra.squarespace.com/storage/post-images/PortalLCCube2.jpg?__SQUARESPACE_CACHEVERSION=1268887734423" alt="" /&gt;&lt;br /&gt;&lt;span style="font-size: 90%;"&gt;Finalized physical product&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;As you can see the design varies slightly, for one the box itself is not 100% even on every side, as some concessions had to be made in order to have the lid be opened and closed.&amp;nbsp;The sides of this cardboard cube were painted black in order to compensate for the small gaps created by the&amp;nbsp;cardboard not being a true square.&amp;nbsp;I painted the inside of the cube black and placed packing peanuts inside in order to keep everything safe. Before the project was due&amp;nbsp;I was able to sneak in some extra functionality on the final physical product..&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&amp;nbsp;&lt;img src="http://derrickbarra.squarespace.com/storage/post-images/RecordingDevice.jpg?__SQUARESPACE_CACHEVERSION=1268888404169" alt="" /&gt;&lt;br /&gt;&lt;span style="font-size: 90%;"&gt;Greeting card style music chip&lt;br /&gt;These can be purchased from &lt;a href="http://www.bigdawgspromo.com/index.php"&gt;bigdawgsgreetings&lt;/a&gt;.&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;The chip you see above is actually a small audio device that holds up to ten seconds of music/speech. I spent some time trimming Portals main radio theme (&lt;a href="/storage/post-images/PortalRadio_10Sec.mp3"&gt;click to hear&lt;/a&gt;) down to the appropriate length and recorded it on this device. I then attached the audio player to the cube, so that whenever a person opens the box set that colorful chime will play.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span class="thumbnail-image-block ssNonEditable"&gt;&lt;br /&gt;&lt;a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fpost-images%2FPortaLCCovers3.jpg%3F__SQUARESPACE_CACHEVERSION%3D1268889024439',1344,2016);"&gt;&lt;img src="http://derrickbarra.squarespace.com/storage/thumbnails/3570224-6184227-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1268889024442" alt="" /&gt;&lt;/a&gt;&lt;/span&gt;&amp;nbsp;&lt;span style="font-size: 90%;"&gt;Physical shot of the PS3 cover and the soundtrack cover&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;span class="full-image-block ssNonEditable"&gt;&lt;img style="width: 400px;" src="http://derrickbarra.squarespace.com/storage/post-images/BoxartV2Alt.jpg?__SQUARESPACE_CACHEVERSION=1268889276696" alt="" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;span style="font-size: 90%;"&gt;Final version of the PS3 Case front cover&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size: 90%;"&gt;&lt;em&gt;Click image&amp;nbsp;to view in full&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;span style="font-size: 90%;"&gt;&lt;em&gt;&amp;nbsp;&lt;/em&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span class="thumbnail-image-block ssNonEditable"&gt;&lt;a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fpost-images%2FPS3BoxCollage.jpg%3F__SQUARESPACE_CACHEVERSION%3D1269040940440',8100,3200);"&gt;&lt;img src="http://derrickbarra.squarespace.com/storage/thumbnails/3570224-6206579-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1269040940440" alt="" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-size: 90%;"&gt;The various versions of the PS3 Box art&lt;br /&gt;&lt;em&gt;Click image to view in full&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="/storage/post-images/BoxartV1.jpg"&gt;PS3 Boxart "Midnight Black" version&lt;/a&gt;&lt;br /&gt;&lt;a href="/storage/post-images/BoxartV2.jpg"&gt;PS3 Boxart "Fuzzy Dice Colors" version&lt;/a&gt;&lt;br /&gt;&lt;a href="/storage/post-images/BoxartV2Alt.jpg"&gt;PS3 Boxart "Fuzzy Dice Colors Alternate" version (Final)&lt;/a&gt;&lt;br /&gt;&lt;a href="/storage/post-images/BoxartV3.jpg"&gt;PS3 Boxart "Tin Print" version&lt;/a&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Moving on to the Playstation 3 box set you can see that I removed the contents from a game that I currently own in order to give this project a feeling of sincerity. The name "Portal: Last Course" is a riff on the Nvidia partnered demo of Portal Valve Software created titled "Portal: First Slice". This new name kept with the food convention for the games given subtitles while also giving potential customers of this box set a feeling that this is the ultimate version of Portal.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;You might have noticed the name "Erik Wolpaw" on the front cover, he was the lead writer on Portal and is one the video game industries best writers (in my humble opinion of course). The dialogue he wrote for Portals script was the main driving force for many editors to give Portal the 2007 game of the year award. And for that I've personally awarded Erik with this small token of appreciation. The signature of course is a forgery, using simple handwritten font called &lt;a href="http://www.dafont.com/maxine-script.font"&gt;"Maxine" found on Dafont&lt;/a&gt;.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;The cover itself is based off of &lt;a href="http://www.vgboxart.com/forums/group.php?groupid=239&amp;amp;pp=10&amp;amp;page=24"&gt;vgboxart.com's essence collection&lt;/a&gt;, which aims to simplify the box art used in games in hopes of creating professional looking pieces that help the viewer understand the importance of the product to its medium. In Portal's case its importance lies within&amp;nbsp;its writing, short length, and small price tag.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;What you see above is the insert card (where the instruction manual goes) and the back of the PS3 box art (what you see when you open the case through the plastic casing). Lastly we've got the art for the Blu-Ray disc, big thanks to the video game box art community for the various company logos and for the Playstation&amp;nbsp;3 Blu-Ray disc template.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;span class="thumbnail-image-block ssNonEditable"&gt;&lt;a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fpost-images%2FSoundtrack_Collage.jpg%3F__SQUARESPACE_CACHEVERSION%3D1269039042813',2600,2600);"&gt;&lt;img src="http://derrickbarra.squarespace.com/storage/thumbnails/3570224-6206330-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1269039042818" alt="" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;span style="font-size: 90%;"&gt;Final images for jewel case vary slightly, but this (older) preview is pretty close&lt;br /&gt;&lt;em&gt;Click&amp;nbsp;image to view in full&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;span style="font-size: 90%;"&gt;&lt;em&gt;&lt;a href="/storage/post-images/Soundtrack_Front.jpg"&gt;Jewel Case Front&lt;/a&gt;&lt;br /&gt;&lt;a href="/storage/post-images/Soundtrack_Inside.jpg"&gt;Jewel Case Inside&lt;/a&gt;&lt;br /&gt;&lt;a href="/storage/post-images/Soundtrack_BackSides.jpg"&gt;Jewel Case Back &amp;amp; Sides&lt;/a&gt;&lt;br /&gt;&lt;a href="/storage/post-images/Soundtrack_CD.png"&gt;Audio CD Art&lt;/a&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Now what you see above is the art for Portal's music CD jewel case and its corresponding art for the CD itself. The idea of the companion cube with a set of Sony headphones is something I've wanted to try for a long time. I originally tried that same concept on my first variation of Tri-Something, a spritecomic site I used to work on before I even knew what Photoshop was, those were the days! Back when recolored Megaman sprites were all you needed to start a spritecomic website...&lt;/p&gt;&lt;br/&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/665678822611927913-6859826215628993559?l=derrickbarra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://derrickbarra.blogspot.com/feeds/6859826215628993559/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://derrickbarra.blogspot.com/2010/03/portal-last-course-artwork.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default/6859826215628993559'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default/6859826215628993559'/><link rel='alternate' type='text/html' href='http://derrickbarra.blogspot.com/2010/03/portal-last-course-artwork.html' title='Portal: Last Course Artwork'/><author><name>Derrick Barra</name><uri>http://www.blogger.com/profile/13182245141688960976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_TFwP2XS_H7s/SmIlZyBf11I/AAAAAAAAAAM/DMSqHPbTkSI/S220/3087887727_c8c3ae7da5_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-665678822611927913.post-6345662732676366702</id><published>2010-01-02T22:36:00.000-08:00</published><updated>2010-05-10T21:45:32.772-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='/Rant'/><category scheme='http://www.blogger.com/atom/ns#' term='Android'/><title type='text'>Android SDK install = the DaVinci Fail</title><content type='html'>&lt;p style="text-align: center;"&gt;&lt;span class="full-image-block ssNonEditable"&gt;&lt;span&gt;&lt;img src="http://derrickbarra.squarespace.com/storage/post-images/davinciFail.jpg?__SQUARESPACE_CACHEVERSION=1262500629863" alt="" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;As developers we've all heard about how open source product design&amp;nbsp;is superior to the closed development model (a.k.a. Google versus Microsoft). Personally I lean much farther on this debate towards the closed source model; I find the benefits of having the support and QA tested products that the closed source model provides outweigh the cons.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Well anyways I've been working on installing the&amp;nbsp;necessary files to start programming on my handy-dandy Android Phone&amp;nbsp;for the last couple of weeks. And to put it lightly it hasn't been the peachy keen experience that you'd imagine.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Actually its been a horrible soul sucking experience that has almost, &lt;em&gt;almost&lt;/em&gt;, turned me off completely from the idea of programming on the Android platform. What in the heck could go so impossibly wrong with something that should be so simple? Well let&amp;rsquo;s take a look at the steps needed to begin programming on the Android OS...&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;em&gt;1) Install Java&lt;/em&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;em&gt;2) Install a supported programming environment&lt;/em&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;em&gt;3) Install Android SDK&lt;/em&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;That doesn't seem too hard; well at least not till you give it a shot, here&amp;rsquo;s what it actually took...&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;1) Install Java&lt;/strong&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;First&amp;nbsp;installation task, first draconian fail. I wen't to the Java download page via the power of Google and&amp;nbsp;tried installing, aaaannndd my computer crashed.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Weird that shouldn't happen...&lt;/p&gt;&lt;br/&gt;&lt;p&gt;So a couple of minutes later and I'm back&amp;nbsp;in Windows explorer,&amp;nbsp;I click install&amp;nbsp;aaannndd then CRASH.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Now my blood pressure is starting to boil a little, I by no means have a slow computer but it still takes a few minutes to be restarted so this is quite annoying. This time I gave it another try (I'm a glutton for punishment I know), I click install aaaaannnndd it works!&lt;/p&gt;&lt;br/&gt;&lt;p&gt;At this point I'm a bit befuddled, so I go to the Java page to check if it has indeed been installed properly and I'm kindly imformed by their website that it hasn't.&amp;nbsp;At this point I'm starting to get&amp;nbsp;pissed&amp;nbsp;so I hurry over to my Google search bar and furiously look through the web until I found a message board poster having the same problem.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;The solution? Install Windows 7 or downgrade to XP.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Well it just so happened that I had recieved Windows 7 from Jacksonville University as part of their Academic Alliance with Microsoft. Highly convenient but this situation&amp;nbsp;is still irksome. So I backup my work and install the latest and greatest, now Java installs without a hitch.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&amp;nbsp;&lt;strong&gt;2) Restart Your Computer&lt;/strong&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&amp;nbsp;K'.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;3)&amp;nbsp;Install a supported programming environment&lt;/strong&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Turns out you can't simply use&amp;nbsp;Microsoft Visual Studio to work on Android, that would be too easy, instead the Android FAQ's lists a few different open source&amp;nbsp;development environments&amp;nbsp;for you to Google and download.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Out of the few that are listed&amp;nbsp;there is only one "right" answer. How would you find this out? If you guessed "Google which ones are&amp;nbsp;still supported or in use" then your correct! And luckily this leaves&amp;nbsp;only the Eclipse IDE as the only sound choice. Amazing work Google, why not just let everyone know off the bat that they should download Eclipse?&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Well after you've figured out&amp;nbsp;which IDE you need its time to go&amp;nbsp;hunting for the&amp;nbsp;respective download page and take a gander. Lo&amp;rsquo; and behold you&amp;rsquo;ve got a plethora of options for Eclipse. What&amp;rsquo;s going on here? Which version of Eclipse&amp;nbsp;needs to be installed? Common sense dictates to download Eclipse for Java since I just installed&amp;nbsp;the Java environment&amp;nbsp;in the previous step. But there is Eclipse EE for Java Developers&amp;nbsp;and Eclipse for Java Developers.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Huh.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&amp;nbsp;Well after some more research I found that if you want to program on the Android&amp;nbsp;platform you'll need Eclipse for Java Developers. How would anyone figure this out the first time? Through trial and error? Thanks Google&amp;nbsp;that&amp;rsquo;s just &lt;em&gt;swell&lt;/em&gt;.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;By the way the Eclipse folder that you download from their site has to be placed (by you) on your C drive. Unconventional much? Why not just make a Install package that the end user downloads&amp;nbsp;that takes care of this? Come on seriously?&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;4) Restart Your Computer&lt;/strong&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&amp;nbsp;Again? Well okay...&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;5) Install Android SDK&lt;/strong&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&amp;nbsp;Okay after that frustration all we have to do is install the Android SDK on top of Eclipse, so we Google &amp;ldquo;Android SDK&amp;rdquo; and get to the download page and grab the corresponding version (Windows 32bit).&amp;nbsp;I then&amp;nbsp;noticed that there is one more step awaiting&amp;nbsp;me below the download link. So in reality this is a four step solution to programming on Android.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;But before we get the aformentioned next step I had to install the SDK that&amp;nbsp;I just&amp;nbsp;downloaded, this was actually a painless process, huzzah!&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;6) Restart Your Computer&lt;/strong&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&amp;nbsp;Derrick Barra is getting tired of this...&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;7) Install the Android ADT Plug-in for Eclipse&lt;/strong&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;The instructions for this are simple, you copy down a URL linked to on the Android installation guide and paste it on a menu option inside of Eclipse. Oh, too bad Google doesn't tell you to remove the "S" from the HTTP in the given URL since Eclipse goes bananas when you plug-in a address with a security protocol attached to it (HTTPS has security and HTTP is the standard URL transfer protocol we use every day). It took a good few minutes of Googl'ing this issue to find out what was going on. Bad Google Bad!&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;8) Restart Your Computer&lt;/strong&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;Are we there yet?&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;9) Start Programming&lt;/strong&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Assuming your Java and XML is pretty good programming in Eclipse isn't that unusual, its interface is a labyrinthy mess of options and windows that makes me long for Unity or Visual Studio, but it&amp;rsquo;s at least functional.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;--------&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Come on now, were all those headaches necessary? Every other IDE that I've used&amp;nbsp;has been a pleasure with a simple one click install, this is the first time that I've actually wanted to punch a Koala in the gut for something so elementary, and to think this was just the install process...&lt;/p&gt;&lt;br/&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/665678822611927913-6345662732676366702?l=derrickbarra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://derrickbarra.blogspot.com/feeds/6345662732676366702/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://derrickbarra.blogspot.com/2010/01/android-sdk-install-davinci-fail.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default/6345662732676366702'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default/6345662732676366702'/><link rel='alternate' type='text/html' href='http://derrickbarra.blogspot.com/2010/01/android-sdk-install-davinci-fail.html' title='Android SDK install = the DaVinci Fail'/><author><name>Derrick Barra</name><uri>http://www.blogger.com/profile/13182245141688960976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_TFwP2XS_H7s/SmIlZyBf11I/AAAAAAAAAAM/DMSqHPbTkSI/S220/3087887727_c8c3ae7da5_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-665678822611927913.post-1179701626432511734</id><published>2009-12-13T09:55:00.000-08:00</published><updated>2010-05-10T21:45:32.780-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jacksonville University'/><title type='text'>Fall 2009 Artwork Showcase</title><content type='html'>&lt;p style="text-align: left;"&gt;Two more to go! I've been hard at work completing my final projects for Jacksonville University and I've decided to share&amp;nbsp;with you guys my&amp;nbsp;favorite pieces of art that I made this semester.&lt;/p&gt;&lt;br/&gt;&lt;p style="text-align: center;"&gt;&lt;strong&gt;3D Modeling&lt;/strong&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/gdRXYkBi_Fw&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/gdRXYkBi_Fw&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;He's Zero from the Game Boy Advance series &lt;em&gt;Megaman Zero&lt;/em&gt;. Probably the hardest GBA games in existence, it is also one of my favorites from that generation.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Zero&amp;nbsp;is the cream of the crop, the hardest most frustrating character I created this semester; and as you would expect he was also the most rewarding to finish. His entire body took roughly two weeks, while it took another two just for his head!&lt;/p&gt;&lt;br/&gt;&lt;p&gt;For you modelers out there, he's created with polygons (I used cylinders), and he's completely UV mapped (not texture mapped however, I used a combination of Lamberts and other stock Maya materials to give him the glow effects of his hair and the illusion of the head crystal being see-through.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Now I haven't gotten the opportunity to weight-paint or rig this character yet. If the opportunity arrises I'll complete those two tasks during the winter break.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;For reference on this character I used the official Megaman Zero modeling sheet that I found while scurrying around on the internet...&lt;/p&gt;&lt;br/&gt;&lt;p style="text-align: center;"&gt;&lt;span class="full-image-block ssNonEditable"&gt;&lt;span&gt;&lt;img src="http://derrickbarra.squarespace.com/storage/post-images/MMZ.jpg?__SQUARESPACE_CACHEVERSION=1260729547225" alt="" /&gt;&lt;/span&gt;&lt;span class="thumbnail-caption" style="width: 400px;"&gt;I had to edit this sheet before using it as my reference, but here's the original.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;The rest of my 3D modeling work is available on youtube, &lt;a href="http://www.youtube.com/user/DerrickBarra#grid/user/822E5D9C2849EF80"&gt;click here&lt;/a&gt; to view a playlist containing the models from this semester.&lt;/p&gt;&lt;br/&gt;&lt;p style="text-align: center;"&gt;&lt;strong&gt;2D&amp;nbsp;Typographical Art&lt;/strong&gt;&lt;/p&gt;&lt;br/&gt;&lt;p style="text-align: center;"&gt;&lt;span class="full-image-block ssNonEditable"&gt;&lt;span&gt;&lt;img src="http://derrickbarra.squarespace.com/storage/post-images/Barra_Snowflakes.png?__SQUARESPACE_CACHEVERSION=1260729559721" alt="" /&gt;&lt;/span&gt;&lt;span class="thumbnail-caption" style="width: 400px;"&gt;Illustrator crashed roughly four times while making this image.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;This semester I took a course in typographical art, meaning art that is creating solely with letterforms. This piece above is created solely with the letters&amp;nbsp;"V" and "Y", its a fully tileable image that could be used&amp;nbsp;in a wallpaper or as a&amp;nbsp;Christmastime wrapping paper.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;While fun, creating this piece was an excercise in fighting against the computers inherent need to crash whenever something CPU intensive was happening. This snowflake tile took roughly 300 objects to make, something that the iMacs that we use in the art labs at Jacksonville University were quick to remind me of.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Still this is my favorite piece of 2D art that I made in that class, As usual I've uploaded the rest of my artwork from that class onto Flickr. &lt;a href="http://www.flickr.com/photos/derrickbarra/sets/72157622996798906/"&gt;Click here&lt;/a&gt; to take a quick look.&lt;/p&gt;&lt;br/&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/665678822611927913-1179701626432511734?l=derrickbarra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://derrickbarra.blogspot.com/feeds/1179701626432511734/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://derrickbarra.blogspot.com/2009/12/fall-2009-artwork-showcase.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default/1179701626432511734'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default/1179701626432511734'/><link rel='alternate' type='text/html' href='http://derrickbarra.blogspot.com/2009/12/fall-2009-artwork-showcase.html' title='Fall 2009 Artwork Showcase'/><author><name>Derrick Barra</name><uri>http://www.blogger.com/profile/13182245141688960976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_TFwP2XS_H7s/SmIlZyBf11I/AAAAAAAAAAM/DMSqHPbTkSI/S220/3087887727_c8c3ae7da5_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-665678822611927913.post-102281017111920817</id><published>2009-10-01T17:52:00.000-07:00</published><updated>2010-05-10T21:45:32.788-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Jacksonville University'/><title type='text'>Game Design For The Mentally Handicapped</title><content type='html'>&lt;p&gt;&lt;span class="full-image-inline ssNonEditable"&gt;&lt;span&gt;&lt;img src="/storage/post-images/spec_needs.gif?__SQUARESPACE_CACHEVERSION=1254451173322" alt="" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Over the last few weeks I've been scouring the web looking for video games design theory based around the concept of designing for the mentally handicapped. Unfortunately my search has turned up empty, it would seem that the mentally handicapped are too small a demographic for any conventional companies to take notice, or that the restrictions on design would be too tough for a team to put the effort. It’s probably a mixture of both.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;So why the sudden interest in a subject that seems largely unexplored with a high risk of failure? Turns out one of my computer science classes (project management [CS 365]) is looking for a project to work on for the Spring semester; originally we thought about making an Xbox Live Indie game (Our classroom computers are outfitted with XNA, which makes Indie game development streamlined), but that type of self-indulgent program wouldn't land us any community service credit hours, which are necessary for each student to achieve before graduation.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Now my professor has brought this new concept to the table; design a game for a group of mentally handicapped individuals with various IQ and physical disparities that range from kindergarten levels of intelligence to blindness and autism. Although we would be developing under the aforementioned restrictions we would have full control over everything else in the game design process (although obviously the team would have that anyway when designing an Indie game).&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Personally I'm stoked to be working in any development environment, no matter what potential pitfalls there are, simply to practice my development skills. I am worried about the rest of my teammates however; according to my professor they have shown signs of disinterest in this project, and possibly even disdain. Now as any good producer knows running a ship filled with a crew that would rather stay onshore is a suicide mission. Which is why the development team and will be meeting in class tomorrow to discuss our individual feelings on the project and what course of action we should take.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;I'll be playing the role of devil’s advocate in tomorrow’s proceedings, trying to open up the teams minds up to the possibilities available to us no matter what way they decide to push forward. Hopefully the team will come to an understanding regardless of our final decision.&lt;/p&gt;&lt;br/&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/665678822611927913-102281017111920817?l=derrickbarra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://derrickbarra.blogspot.com/feeds/102281017111920817/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://derrickbarra.blogspot.com/2009/10/game-design-for-mentally-handicapped.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default/102281017111920817'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default/102281017111920817'/><link rel='alternate' type='text/html' href='http://derrickbarra.blogspot.com/2009/10/game-design-for-mentally-handicapped.html' title='Game Design For The Mentally Handicapped'/><author><name>Derrick Barra</name><uri>http://www.blogger.com/profile/13182245141688960976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_TFwP2XS_H7s/SmIlZyBf11I/AAAAAAAAAAM/DMSqHPbTkSI/S220/3087887727_c8c3ae7da5_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-665678822611927913.post-4646657026419099233</id><published>2009-08-30T21:04:00.000-07:00</published><updated>2010-05-10T21:45:32.801-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jacksonville University'/><title type='text'>Spearheading new website for JU as Project Lead</title><content type='html'>&lt;p&gt;&lt;span class="full-image-inline ssNonEditable"&gt;&lt;span&gt;&lt;img src="/storage/post-images/gray-water.jpg?__SQUARESPACE_CACHEVERSION=1251610643411" alt="" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;The start of each semester at Jacksonville University brings with it a unique set of opportunities to develop exciting applications and projects.&lt;br /&gt; &lt;br /&gt; This semester I'll be working on the Jacksonville University Graywater Irrigation Initiative as the head of art and website development. Now of course this isn't my usual caveat of video game flavored production but its good practice for FIEA. The teamates that are working with me for this project will be a traditional 2D artist and one other web developer.&lt;br /&gt; &lt;br /&gt; And of course I'll be putting my project management skills to good use keeping the team on track to hit our milestones, I might give Microsoft Project a chance for this one and set everything up through that.&lt;br /&gt; &lt;br /&gt; Anyone that is in the business of developing websites can tell you that a project of this scope could be completed in just under two weeks with the proper conditions. But since I will only have one hour each week to meet personally with the project staff it's going to be a slow, controlled development cycle instead of the rapid development you would see with a scrum approach.&lt;br /&gt; &lt;br /&gt; So for my next scheduled meeting I'll be presenting a basic outline for what needs to be accomplished, by when, how they can be achieved, and potential pitfalls. I'll also get started on some preliminary UI discussion with the other development staff, although I imagine most of the UI will be designed once we've established a proper icon and theme for the project.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;More on it as it happens!&lt;/p&gt;&lt;br/&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/665678822611927913-4646657026419099233?l=derrickbarra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://derrickbarra.blogspot.com/feeds/4646657026419099233/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://derrickbarra.blogspot.com/2009/08/spearheading-new-website-for-ju-as.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default/4646657026419099233'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default/4646657026419099233'/><link rel='alternate' type='text/html' href='http://derrickbarra.blogspot.com/2009/08/spearheading-new-website-for-ju-as.html' title='Spearheading new website for JU as Project Lead'/><author><name>Derrick Barra</name><uri>http://www.blogger.com/profile/13182245141688960976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_TFwP2XS_H7s/SmIlZyBf11I/AAAAAAAAAAM/DMSqHPbTkSI/S220/3087887727_c8c3ae7da5_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-665678822611927913.post-6759401132170473337</id><published>2009-08-29T21:44:00.000-07:00</published><updated>2010-05-10T21:45:32.809-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jacksonville University'/><title type='text'>Scrum Certification comes to Jacksonville</title><content type='html'>&lt;p&gt;&lt;span class="full-image-block ssNonEditable"&gt;&lt;span&gt;&lt;img src="http://derrickbarra.squarespace.com/storage/post-images/ScrumLargeLabelled.png?__SQUARESPACE_CACHEVERSION=1269038136736" alt="" /&gt;&lt;/span&gt;&lt;span class="thumbnail-caption" style="width: 480px;"&gt;Scrum flow chart&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;It's about time northern Florida recieved its very own Scrum master certification! This two day course will be taking place from October 12-13 in the University of Pheonix. It's unfortunant that the cost is so high, ($1,100 per person) since I would be totally stocked to recieve my certification this early into my education.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;For those that aren't fluent in producer speak Scrum is a set of ideas on how to properly manage a teams time to stay the most productive. Since most projects have different aspects being developed simutaneously (Agile project management) instead of one step at a time (old-school waterfall approach) there are many opportunities for mistakes to occur when mismanaged. Scrum is a set of techniques that can be applied to any small team effort, where the task at hand is seperated into a sprint that will last two weeks and split again into smaller managable tasks that improve visibility and keep morale high. That coupled daily meetings and weekly retrospectives keep the team on task and on schedule.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;I'm sure I'll be taking the Scrum certification sometime down the road, I wish I had the funding to take it this year though!&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Anyone else thats interested can find more details through the &lt;a href="http://www.winnowmanagement.com/classDetailsCSM.php?id=370"&gt;Winnow Management homepage&lt;/a&gt;.&lt;/p&gt;&lt;br/&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/665678822611927913-6759401132170473337?l=derrickbarra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://derrickbarra.blogspot.com/feeds/6759401132170473337/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://derrickbarra.blogspot.com/2009/08/scrum-certification-comes-to.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default/6759401132170473337'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default/6759401132170473337'/><link rel='alternate' type='text/html' href='http://derrickbarra.blogspot.com/2009/08/scrum-certification-comes-to.html' title='Scrum Certification comes to Jacksonville'/><author><name>Derrick Barra</name><uri>http://www.blogger.com/profile/13182245141688960976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_TFwP2XS_H7s/SmIlZyBf11I/AAAAAAAAAAM/DMSqHPbTkSI/S220/3087887727_c8c3ae7da5_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-665678822611927913.post-5362669780455059017</id><published>2009-08-15T08:10:00.000-07:00</published><updated>2010-05-10T21:45:32.819-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='/Rant'/><title type='text'>/Rant- G1 VS iPhone</title><content type='html'>&lt;p&gt;&lt;span class="full-image-block ssNonEditable"&gt;&lt;span&gt;&lt;img src="http://farm4.static.flickr.com/3419/3868180598_3e3fca9e76_o.jpg?__SQUARESPACE_CACHEVERSION=1251565527525" alt="" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;In short, yes as a smartphone and a resounding "No" as a gaming device.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;In terms of functionality, pricing, and developer support the Android ranks right up there with the ever popular iphone. The platform&amp;nbsp;checks off&amp;nbsp;everything the end user expects out of a smartphone (touchscreen, app marketplace, gps, 3g, etc), and Android phones are priced&amp;nbsp;lower than their iPhone counterparts.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;But there is one crucial thing missing from the Android initiative, something that most reviews of the platform failed to spot. Something so important that its amazing that HTC (developers of the most popular Android device, the T-mobile G1) could even think of releasing the first Android phone with an oversight this large. They have permanently damaged any possibility of the Android ever becoming as popular as Apple's cashcow.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Now what could possibly be so important that it would create an artificial ceiling on the platforms popularity, but be small enough for HTC to miss?&lt;/p&gt;&lt;br/&gt;&lt;p&gt;The&amp;nbsp;G1 only comes with&amp;nbsp;70mb of space for applications and games, this lack&amp;nbsp;of a large internal storage&amp;nbsp;solution limits what updates the platform can recieve, and how many apps can be downloaded before hitting the glass ceiling. Since the G1 was released its quickly become the most popular Android device, therefore all developers hands are tied to adhere to the phones storage issues (not to mention any other limitations a first generation device carries).&lt;/p&gt;&lt;br/&gt;&lt;p&gt;This might not seem like an issue, until you consider that developers on the Android marketplace are fighting for your storage and money; so instead of the consumer being able to download what they want they are limited to cherry picking only the most essential applications, things that the G1 didn't ship with on the operating system (Microsoft Office viewer/editor, turn by turn GPS navigation, etc...). And then skipping out on the "discovery" that iPhone users enjoy; hearing about great apps from friends and checking them out for themselves.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Of course you might think that Google would be all over this problem with a patch to the OS, but according the development team there are no plans to bring this much needed feature to future updates, due to "piracy concerns".&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Now of course most Android users won't mind this, they'll use their phone and enjoy its features and in two years (once their contract expires) they'll move onto whatever is hot at the time (whether it be another Android device or not), they won't feel compelled like iPhone users do to stay on the respective platform since they won't be making purchases that don't transfer to another platform.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;/Rant&lt;/p&gt;&lt;br/&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/665678822611927913-5362669780455059017?l=derrickbarra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://derrickbarra.blogspot.com/feeds/5362669780455059017/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://derrickbarra.blogspot.com/2009/08/rant-g1-vs-iphone.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default/5362669780455059017'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default/5362669780455059017'/><link rel='alternate' type='text/html' href='http://derrickbarra.blogspot.com/2009/08/rant-g1-vs-iphone.html' title='/Rant- G1 VS iPhone'/><author><name>Derrick Barra</name><uri>http://www.blogger.com/profile/13182245141688960976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_TFwP2XS_H7s/SmIlZyBf11I/AAAAAAAAAAM/DMSqHPbTkSI/S220/3087887727_c8c3ae7da5_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-665678822611927913.post-6404308898889827215</id><published>2009-08-14T21:38:00.000-07:00</published><updated>2010-05-10T21:45:32.828-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Books'/><title type='text'>The Mythical Man-Month: Chapters 1-4</title><content type='html'>&lt;p&gt;&lt;span class="full-image-float-none ssNonEditable"&gt;&lt;span&gt;&lt;a href="http://www.amazon.com/Mythical-Man-Month-Software-Engineering-Anniversary/dp/0201835959" target="_blank"&gt;&lt;img src="http://derrickbarra.squarespace.com/storage/email-files/9780201835953.jpg?__SQUARESPACE_CACHEVERSION=1250348514930" alt="" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span class="thumbnail-caption" style="width: 435px;"&gt;The Mythical Man-Month Book Cover&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;So I stopped by Borders last night with Katie and did what any good nerd would do, immediately high tail it to the computer reference section to check out the latest releases.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Initially I peered around for new production books or project management techniques, but my eyes got caught on one particular piece. I had read about &lt;em&gt;The Mythical Man Month&lt;/em&gt; before in &lt;em&gt;&lt;a href="http://www.amazon.com/Rapid-Development-Taming-Software-Schedules/dp/1556159005"&gt;Rapid Development&lt;/a&gt;&lt;/em&gt;; where it received high praise for its groundbreaking observations (groundbreaking for 1986 anyways) in the software development industry.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;The book is essentially a collection of essays written by Frederick P. Brooks Jr, in an effort to persuade developers into avoiding the same tar pits that sunk many development projects and studios. I'm pleased to say that Brooks work did not go unnoticed, as even the most basic programmer is being made aware of the ideas brought forth in &lt;em&gt;The Mythical Man Month&lt;/em&gt; through Computer Science classes the world over.&lt;/p&gt;&lt;br/&gt;&lt;h4 style="text-align: center;"&gt;&lt;span style="font-size: 130%;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/h4&gt;&lt;br/&gt;&lt;h4 style="text-align: center;"&gt;&lt;span style="font-size: 130%;"&gt;Herein lies a summary of the chapters core ideas, for future reference&lt;/span&gt;&lt;/h4&gt;&lt;br/&gt;&lt;h4 style="text-align: center;"&gt;&lt;span style="font-size: 130%;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/h4&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;Ch.1- The Tar Pit&lt;/strong&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Small garage programming teams are great at programming systems, while professional development teams are best for developing products.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;Ch.2- The Mythical Man-Month&lt;/strong&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Using the classic man-month system for estimating software development times is dangerous, because it assumes that the amount of manpower and months till completion are interchangeable.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;Ch.3- The Surgical Team&lt;/strong&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Best and worst performances among programmers average at a ratio of 10:1, also a small ten man team that is highly trained to work as a single unit (referred to as a surgical team) can be scaled up in size to include multiple surgical teams using proper technique in order to lower the time to market, allowing the product to be feasible in the marketplace.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;Ch.4- Aristocracy, Democracy,&amp;nbsp;and System Design&lt;/strong&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Balance your product for ease of use and functionality. Also there needs to be checks and balances in your products feature creation, a democratic system of deciding feature sets that includes the whole team instead of an elite few leads to chaos and disorder. The object of development is for many cogs working together to bring about one vision. Lastly implementers (cogs) still have plenty of room for their creative expression and inventiveness to shine through in their daily work. Avoid the sirens song of having the many do the task that would be best given to the few because of the fear of implementers not showing off their&amp;nbsp;creativity.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;That's as far as I've gotten for now,&amp;nbsp;I'll be posting more chapter summaries in the next few weeks as I read through them.&lt;/p&gt;&lt;br/&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/665678822611927913-6404308898889827215?l=derrickbarra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://derrickbarra.blogspot.com/feeds/6404308898889827215/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://derrickbarra.blogspot.com/2009/08/mythical-man-month-chapters-1-4.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default/6404308898889827215'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default/6404308898889827215'/><link rel='alternate' type='text/html' href='http://derrickbarra.blogspot.com/2009/08/mythical-man-month-chapters-1-4.html' title='The Mythical Man-Month: Chapters 1-4'/><author><name>Derrick Barra</name><uri>http://www.blogger.com/profile/13182245141688960976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_TFwP2XS_H7s/SmIlZyBf11I/AAAAAAAAAAM/DMSqHPbTkSI/S220/3087887727_c8c3ae7da5_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-665678822611927913.post-971308078609222154</id><published>2009-08-08T08:16:00.001-07:00</published><updated>2010-05-10T21:45:32.842-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Home'/><category scheme='http://www.blogger.com/atom/ns#' term='Work'/><title type='text'>Bring what you need to survive.</title><content type='html'>&lt;p&gt;So I just went through the super joyfull experience of sitting outside my apartment complex waiting for the fire department to shut off what turned out to be a false alarm. Looking back I can honestly tell you that I was only concerned about bringing three things with me to insure that my I would be able to bounce back from having my collective stuff burned to a crisp.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;My family (Katie and Gizmo [didn't even think of my poor fish!]), my wallet (ID, credit cards), and lastly my G1 Phone (It never even struck me that maybe I should worry about the portable hard drive with thousands of hours of projects secured within its plastic shell, or for that matter my Alienware computer that cost me $1600).&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Now that I'm laying in bed thinking about it, this phone has replaced every electronic device in my life and has become an essential part of my daily routine, and you know what's funny? I could let my G1 burn because I pay for T-Mobile's $5 monthly insurance.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;P.S- I'm typing this on my G1, instead of my laptop, huh.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;span class="full-image-block ssNonEditable"&gt;&lt;span&gt;&lt;img src="http://www.infoworld.com/richmedia/upload/UI/image/2008/10/G1_intro_ss.jpg?__SQUARESPACE_CACHEVERSION=1249745107626" alt="" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/665678822611927913-971308078609222154?l=derrickbarra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://derrickbarra.blogspot.com/feeds/971308078609222154/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://derrickbarra.blogspot.com/2009/08/bring-what-you-need-to-survive.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default/971308078609222154'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default/971308078609222154'/><link rel='alternate' type='text/html' href='http://derrickbarra.blogspot.com/2009/08/bring-what-you-need-to-survive.html' title='Bring what you need to survive.'/><author><name>Derrick Barra</name><uri>http://www.blogger.com/profile/13182245141688960976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_TFwP2XS_H7s/SmIlZyBf11I/AAAAAAAAAAM/DMSqHPbTkSI/S220/3087887727_c8c3ae7da5_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-665678822611927913.post-4095920537000170444</id><published>2009-08-08T08:16:00.000-07:00</published><updated>2010-05-10T21:45:32.835-07:00</updated><title type='text'>God of War on Gameboy</title><content type='html'>&lt;p&gt;Ever wonder what Sony's stellar franchise would look like on the monochromatic screen of the GameBoy?&lt;/p&gt;&lt;br/&gt;&lt;p&gt;The picture comes from the talented artists on the Way of the Pixel forums, click the link below to view even more modern titles redone in different shades of grey, Bioshock anyone?&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;span class="full-image-float-none"&gt;&lt;span&gt;&lt;img src="/storage/email-files/mockupfrenzy3.gif" alt="" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://www.wayofthepixel.net/pixelation/index.php?topic=5016.0"&gt;http://www.wayofthepixel.net/pixelation/index.php?topic=5016.0&lt;/a&gt;&lt;/p&gt;&lt;br/&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/665678822611927913-4095920537000170444?l=derrickbarra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://derrickbarra.blogspot.com/feeds/4095920537000170444/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://derrickbarra.blogspot.com/2009/08/god-of-war-on-gameboy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default/4095920537000170444'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default/4095920537000170444'/><link rel='alternate' type='text/html' href='http://derrickbarra.blogspot.com/2009/08/god-of-war-on-gameboy.html' title='God of War on Gameboy'/><author><name>Derrick Barra</name><uri>http://www.blogger.com/profile/13182245141688960976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_TFwP2XS_H7s/SmIlZyBf11I/AAAAAAAAAAM/DMSqHPbTkSI/S220/3087887727_c8c3ae7da5_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-665678822611927913.post-6945550206390315007</id><published>2009-04-01T09:40:00.000-07:00</published><updated>2010-05-10T21:45:32.849-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jacksonville University'/><title type='text'>New Site Finished</title><content type='html'>&lt;p&gt;Now I can finally take a well deserved break from staring at this computer screen, the Tri-Something website has been abandoned, and in its place is &lt;a href="http://www.derrickbarra.com"&gt;www.derrickbarra.com&lt;/a&gt; (The site your looking at now). Weeks ago I attempted to make a Blogger hosted website but I found SquareSpace's development system much easier to work with.&lt;/p&gt;&lt;br/&gt;&lt;p&gt;I developed this website to be fully compatible with Mobile Web Browsers (it adheres to the 480x320 resolution and uses mostly text. I might tinker with the background in the future but for now I'm satisfied!&lt;/p&gt;&lt;br/&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/665678822611927913-6945550206390315007?l=derrickbarra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://derrickbarra.blogspot.com/feeds/6945550206390315007/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://derrickbarra.blogspot.com/2009/04/new-site-finished.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default/6945550206390315007'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default/6945550206390315007'/><link rel='alternate' type='text/html' href='http://derrickbarra.blogspot.com/2009/04/new-site-finished.html' title='New Site Finished'/><author><name>Derrick Barra</name><uri>http://www.blogger.com/profile/13182245141688960976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_TFwP2XS_H7s/SmIlZyBf11I/AAAAAAAAAAM/DMSqHPbTkSI/S220/3087887727_c8c3ae7da5_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-665678822611927913.post-6649598538826967469</id><published>2009-04-01T09:36:00.000-07:00</published><updated>2010-05-10T21:45:32.855-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jacksonville University'/><title type='text'>Finished Star Trek Enterprise Model</title><content type='html'>&lt;p&gt;Hey guys, I just finished up the original Star Trek Enterprise model that I've been working on in Maya, its fully rendered and uploaded to youtube, take a look!&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/4ZBRdg_exEQ&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/4ZBRdg_exEQ&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;br/&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/665678822611927913-6649598538826967469?l=derrickbarra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://derrickbarra.blogspot.com/feeds/6649598538826967469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://derrickbarra.blogspot.com/2009/04/finished-star-trek-enterprise-model.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default/6649598538826967469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default/6649598538826967469'/><link rel='alternate' type='text/html' href='http://derrickbarra.blogspot.com/2009/04/finished-star-trek-enterprise-model.html' title='Finished Star Trek Enterprise Model'/><author><name>Derrick Barra</name><uri>http://www.blogger.com/profile/13182245141688960976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_TFwP2XS_H7s/SmIlZyBf11I/AAAAAAAAAAM/DMSqHPbTkSI/S220/3087887727_c8c3ae7da5_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-665678822611927913.post-2726795484689265390</id><published>2009-03-22T11:24:00.000-07:00</published><updated>2010-05-10T21:45:32.862-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FIEA'/><title type='text'>Visiting FIEA</title><content type='html'>&lt;p&gt;&lt;span class="full-image-float-left ssNonEditable"&gt;&lt;span&gt;&lt;a href="http://www.fiea.ucf.edu/shield/showpage.php?page_id=61"&gt;&lt;img src="/storage/thumbnails/3570224-2787728-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1238567493165" alt="" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span class="thumbnail-caption" style="width: 150px;"&gt; Todd Deery&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;span class="thumbnail-image-float-left ssNonEditable"&gt;&lt;span&gt;&lt;a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fpost-images%2Ffull_tomCarbone.jpg%3F__SQUARESPACE_CACHEVERSION%3D1238567267693',169,232);"&gt;&lt;img src="/storage/thumbnails/3570224-2787734-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1238568005999" alt="" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span class="thumbnail-caption" style="width: 152px;"&gt;Tom Carbon&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;Man its been a while since I updated the Tri-Something website, Almost two months now! Well in between the gap of time between updates FIEA's Todd Deery visited Jacksonville University and gave a speech to the students about the current situation in the video game industry, and what JU students would need to do in order to apply at FIEA. Tom Carbone (FIEA's technical director) then took center stage and gave some insight into the daily lives of programmers that are in the thick of things working for EA on the Madden series of games, focusing on how to design and write your code in order to provide maximum ease of use to producers and prevent problems when planning a non-exclusive game that will appear on a breadth of platforms.&lt;br /&gt; &lt;br /&gt; At the end of FIEA's visit, Todd and I penciled in a date and time for the Tri-Something crew to visit FIEA during Jacksonville Universities spring break; when the time came my fianc&amp;eacute;e and I drove to Orlando and stepped into the campus, unfortunately I was the only one that made it out of the Tri-Something group. Todd met up with us and gave us the grand tour; I must have been a bit awestruck because I completely forgot to take some photos of the campus, luckily the FIEA website has great shots that I've linked to below..&lt;/p&gt;&lt;br/&gt;&lt;p&gt;&lt;span class="thumbnail-image-float-left ssNonEditable"&gt;&lt;span&gt;&lt;a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2FFIEA_Cohort.jpg%3F__SQUARESPACE_CACHEVERSION%3D1238567938345',413,620);"&gt;&lt;img src="/storage/thumbnails/3570224-2787758-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1238567938347" alt="" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span class="thumbnail-caption" style="width: 200px;"&gt;Cohort Room&lt;/span&gt;&lt;/span&gt;&lt;span class="thumbnail-image-float-left ssNonEditable"&gt;&lt;span&gt;&lt;a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fpost-images%2FFIEA_Mocap.jpg%3F__SQUARESPACE_CACHEVERSION%3D1238567921198',413,620);"&gt;&lt;img src="/storage/thumbnails/3570224-2787767-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1238567961910" alt="" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span class="thumbnail-caption" style="width: 200px;"&gt;Mocap Stage&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br/&gt;&lt;p&gt;After the tour we had the opportunity to sit in on team Drifters (A nickname I recognize them as seeing as the game they're working on is called "Drifters") speech on their current game updates. I won't go into too much detail but the full breakdown is available at the &lt;a href="http://fieaucf.blogspot.com/2009/03/pre-production-week-9.html"&gt; FIEA blog&lt;/a&gt;. &lt;br /&gt; &lt;br /&gt; After the class ended I met up with the students working on Drifters and got into some tea-time conversation with them about life at FIEA, they were all enthusiastic about the experience, but lamented about the overall work load (they were all pulling 10am-10pm shifts everyday). Afterwards we headed for home, hopefully the next time I visit FIEA will be to attend class!&lt;/p&gt;&lt;br/&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/665678822611927913-2726795484689265390?l=derrickbarra.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://derrickbarra.blogspot.com/feeds/2726795484689265390/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://derrickbarra.blogspot.com/2009/03/visiting-fiea.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default/2726795484689265390'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/665678822611927913/posts/default/2726795484689265390'/><link rel='alternate' type='text/html' href='http://derrickbarra.blogspot.com/2009/03/visiting-fiea.html' title='Visiting FIEA'/><author><name>Derrick Barra</name><uri>http://www.blogger.com/profile/13182245141688960976</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://3.bp.blogspot.com/_TFwP2XS_H7s/SmIlZyBf11I/AAAAAAAAAAM/DMSqHPbTkSI/S220/3087887727_c8c3ae7da5_m.jpg'/></author><thr:total>0</thr:total></entry></feed>
