Sunday, March 21, 2010

Gizmo is HUGE!


 


Well so much for having a small baby kitten that would be cute and sleep on my laptop. Now I've got a gigantic teenage cat that envelops my laptop and clogs up its fans.


Gizmo will be celebrating his first birthday on March 23, which in cat years means that he's officially reached adulthood. Good thing he's been neutered already, I'd hate to come home to a bunch of Gizmo's sleeping on my laptop.


 


Brand New Samsung Laptop!


So a lot of you probably saw my tweet a few days ago about my laptop overheating, causing me to lose lots of work each time. Frustrating to be sure.


Well long story short I've successfully sold that old clunker for a brand spankin' new Samsung laptop, featuring the new Intel I5 processor and a middle of the road graphics device (Nvidia GeForce 310m). For those that don't speak nerd that means this babies bitchin' fast.


Some other neat features of this bad boy are a Blu-Ray drive and a HDMI port for video out (read: connecting to my HDTV for visual goodness). I've already got everything up and running on this laptop so I'm set for class on Monday.


Oh and I'm actually able to work on Maya animations and advanced Photoshop/Illustrator work with this guy, thank God! I was previously stuck to the art labs at Jacksonville University beforehand.


Monday, March 15, 2010

Portal: Last Course Artwork

    


It's right about that time again, where I reveal the final results of one of the many projects that I'm working on during my stay at Jacksonville University.


Most people reading this post will have played through a game from Valve Software called "Portal". But for the rest of you here its a very well received puzzle game that secured universally high marks for its intriguing story, excellent puzzles, and funny dialogue. Portal won the 2007 game of the year award from a few different media outlets and is one of my personal favorites.


My task was to create a special edition boxset for Portal, and I had less than a month to do so. Not a lot of time for a lot of work.




 
Overview of the final product.
Click the image to view in full


The scope of the project was rather large for its time frame, luckily there were some pre-existing tools that fans had created (namely Photoshop brushes), but they were of average to poor quality overall and only proved useful in limited scenarios. In the end almost everything was recreated in Adobe Illustrator as a vector image and then colored in Photoshop. The color scheme chosen for this project was based completely off of the "companion cube", an ally in the players quest to make it to the end of the Aperture Science test chambers the puzzle take place in.




Multiple versions of the "Companion Cube" were created.
Click image to view full


Companion Cube "3D Render" version
Companion Cube "Papercraft" version
Companion Cube "Fuzzy Dice" version
Companion Cube "Fuzzy Cube" version


    ABOVE: The "sides" of the cube
Click each side to view full images


The actual physical product varies slightly from the target preview you see above, for one I don't have access to any materials besides what I can find at my local Michaels/Hobby Lobby. I did manage to grab some blurry camera shots of the physical version on my camera before turning it in.


  
Finalized physical product


As you can see the design varies slightly, for one the box itself is not 100% even on every side, as some concessions had to be made in order to have the lid be opened and closed. The sides of this cardboard cube were painted black in order to compensate for the small gaps created by the cardboard not being a true square. I painted the inside of the cube black and placed packing peanuts inside in order to keep everything safe. Before the project was due I was able to sneak in some extra functionality on the final physical product..


 
Greeting card style music chip
These can be purchased from bigdawgsgreetings.


The chip you see above is actually a small audio device that holds up to ten seconds of music/speech. I spent some time trimming Portals main radio theme (click to hear) down to the appropriate length and recorded it on this device. I then attached the audio player to the cube, so that whenever a person opens the box set that colorful chime will play.


    
 Physical shot of the PS3 cover and the soundtrack cover


   



Final version of the PS3 Case front cover
Click image to view in full


    The various versions of the PS3 Box art
Click image to view in full


PS3 Boxart "Midnight Black" version
PS3 Boxart "Fuzzy Dice Colors" version
PS3 Boxart "Fuzzy Dice Colors Alternate" version (Final)
PS3 Boxart "Tin Print" version


Moving on to the Playstation 3 box set you can see that I removed the contents from a game that I currently own in order to give this project a feeling of sincerity. The name "Portal: Last Course" is a riff on the Nvidia partnered demo of Portal Valve Software created titled "Portal: First Slice". This new name kept with the food convention for the games given subtitles while also giving potential customers of this box set a feeling that this is the ultimate version of Portal.


You might have noticed the name "Erik Wolpaw" on the front cover, he was the lead writer on Portal and is one the video game industries best writers (in my humble opinion of course). The dialogue he wrote for Portals script was the main driving force for many editors to give Portal the 2007 game of the year award. And for that I've personally awarded Erik with this small token of appreciation. The signature of course is a forgery, using simple handwritten font called "Maxine" found on Dafont.


The cover itself is based off of vgboxart.com's essence collection, which aims to simplify the box art used in games in hopes of creating professional looking pieces that help the viewer understand the importance of the product to its medium. In Portal's case its importance lies within its writing, short length, and small price tag.


 


What you see above is the insert card (where the instruction manual goes) and the back of the PS3 box art (what you see when you open the case through the plastic casing). Lastly we've got the art for the Blu-Ray disc, big thanks to the video game box art community for the various company logos and for the Playstation 3 Blu-Ray disc template.



Final images for jewel case vary slightly, but this (older) preview is pretty close
Click image to view in full


Jewel Case Front
Jewel Case Inside
Jewel Case Back & Sides
Audio CD Art


Now what you see above is the art for Portal's music CD jewel case and its corresponding art for the CD itself. The idea of the companion cube with a set of Sony headphones is something I've wanted to try for a long time. I originally tried that same concept on my first variation of Tri-Something, a spritecomic site I used to work on before I even knew what Photoshop was, those were the days! Back when recolored Megaman sprites were all you needed to start a spritecomic website...